Skate Boards and Clothing Box 13






Skate Boards and Clothing Box 13

Skate - Skate Board - Skateboarding - Skateboarders

skateboarding Games - Skate Wizard - Snowboard - Adventure Snowboarding






Skateboarding Skills

RRP $19.99

Click on the Google Preview image above to read some pages of this book!

All the moves to become a serious skateboarder.

Praise for The Skateboarding Field Manual, also by Ryan Stutt:

"Stutt's appealing title is rife with the glossy glamour that should win nods of approval from even proficient shredders." -- Bulletin of the Center for Children's Books

From selecting the right board, to learning which way to stand, to landing a kick flip, Skateboarding Skills provides critical instruction for young riders of all experience levels. New riders will learn essential skills to advance their riding ability while experienced riders will learn new tricks to add to their repertoire.

Ryan Stutt shows riders the fundamental techniques that will lead them to success as they practice skateboarding's most important and widely-used flips, grinds and slides. These include:

  • Ollies and Nollies
  • Manuals
  • Boardslides, Lipslides, Noseslides and Tailslides
  • 50-50 grinds, 5-0 grinds and Nose grinds
  • Smith grinds, Feeble grinds and Crooked grinds
  • Kickflips and Heelflips
  • Pop Shuvs
  • Varial Flips and 360 Flips.

With Skateboarding Skills, riders will learn the building blocks that are the basis of all skateboarding tricks. Instruction for both flatground and vert skateboarding, plus real-time action sequences that capture the tricks step by step, will help riders learn how to execute the same moves that professional skateboarders use.

All photographs show riders wearing the most essential of safety equipment -- a helmet.


Games User Research

RRP $337.99

Click on the Google Preview image above to read some pages of this book!

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." -Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.



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Skate Boards and Clothing Box 13